Iron Tomb

Ran IT last night with some guildies and a few other fun people. I was tanking as a Rogue (certainly something I haven’t done in any other game) which was a fun an interesting experience. The Riftstalker spec requires that you keep careful track of your cooldowns as you have a few damage mitigating and armor improvement spells based on combo points in addition to your mitigation that comes after your shifting abilities. 

The instance itself was a blast. The entrance sets up the lore and strangely reminded me of a Disneyland ride of some sort. Really none of us in the group new what to experience so trying to figure everything out made it a unique challenge. I was expecting a basic tank and spank/work your way through the trash dungeon but there were a few tricks and encounters that provided an additional challenge that was quite refreshing for such a low-level instance. It should help people to get prepared for (what I expect) is a more challenging endgame. Learning simple boss mechanics, how to CC, etc. are skills that often times aren’t found in endgame players in some other games.

All in all, RIFT game continues to surprise me and I keep thinking, this is how an MMO is supposed to be done. I can’t really point to anything that is incredibly revolutionary about this game, but it just seems to get everything right.